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Data analysis of collectible card games ( TCG ) Market development: Who are the main market makers for Collector Crypt and Courtyard?
Previously, Collector Crypt, which combines NFTs with Pokémon cards, achieved an astonishing record of selling one pack every four seconds through its Gotcha lottery with a buyback clause. Half a month later, Binance's official blog also specifically introduced the development and prospects of the Pokémon card NFT market. This article will take everyone through some key data in this sector to date.
( Pokémon card drawing platform Collector sells 4 cards per second, generating tens of millions in revenue. Researchers praise: the market fit of NFT products!
The market for collectible card games is dominated by Collector Crypt and Courtyard.
Last week, the collectible card market Collector Crypt maintained its leading market share with a trading volume of 22.77 million dollars, followed by Courtyard with 10.37 million, the third place being Phygitals with a trading volume of 8.24 million, and finally Emporium with 440,000.
The biggest moat of the collectible card market is liquidity, and Collector Crypt solidifies its leading position by sourcing thousands of card packs from eBay every week.
Collector Crypt's consumption is mainly among the middle class, while Courtyard shows a polarized distribution.
Since its establishment, Courtyard's trading volume has exceeded 467 million USD, Collector Crypt has surpassed 200 million USD, Phygitals has exceeded 66.25 million USD, and Emporium is only 2.92 million USD.
Upon examining the changes in trading volume, Courtyard had an absolute advantage during the early development of TCG, with both parties only seeing a golden cross at the beginning of September. In the first week of September, Collector Crypt's trading volume reached 16.35 million USD, surpassing Courtyard's 15.56 million USD for the first time during the same period. Key factors included Collector Crypt's issuance of coins on August 27, as well as the intensive exposure from Pine Analytics, Raydium, CounterParty TV, and others at the beginning of September.
Source: Dune
Further analysis of the data from Courtyard and Collector Crypt shows that addresses spending between 1,000 and 10,000 dollars make up a large portion, accounting for over 30%, while those spending between 251 and 1,000 dollars also exceed 20%. However, nearly half of the transaction volume in the protocol comes from 215 addresses spending between 100,000 and 1,000,000 dollars, and a bit higher, 14 addresses spending over one million dollars also contributed 20% of the transaction volume.
Collector Crypt consumption address, source: Dune
Courtyard 73% addresses are all retail addresses that only consume once )50 USDC(, contributing only 3.44% of the transaction volume. Addresses that consume between $10,000 and $100,000 account for only 1.03%, yet contribute 28.18% of the transaction volume. 333 addresses that spend between $100,000 and $1,000,000 contribute over 30% of the transaction volume.
Courtyard consumption address, source: Dune
The number of active addresses for Collector Crypt is 6,570, while the number of active addresses for Courtyard exceeds 270,000. In terms of the main consumer demographic, the former is primarily made up of middle-class consumers spending between one thousand and ten thousand dollars, who are not the type to give up after trying to draw cards a few times. On the other hand, Courtyard has a very polarized distribution, with a large number of single-draw consumers, but the trading volume relies heavily on large holders who spend over 10,000 dollars.
This article analyzes the data of collectible card games )TCG( market development: Who are the main target groups of Collector Crypt and Courtyard? First appeared in Chain News ABMedia.