Recently digging through the dust in my wallet, I found that many of them come from blockchain games: back in the day, the pools looked lively, but once inflation kicked in, the output was like opening the floodgates, the more rewards there were, the less valuable they became, and everyone just wanted to sell quickly. With the pool liquidity thinning out, slippage became huge, leaving only failed trades and a list of tuition fees... Honestly, it’s not that the gameplay is bad, it’s that the economy has no brakes.


Now I trust more in “habits”—checking daily where the output comes from, where the consumption goes, whether it’s sustained by new user growth; if not satisfied, I reduce engagement and prefer to go slower. By the way, recently, developers are pretty excited talking about modularization and DAO layers, while users look confused—I’m about the same... Anyway, in the end, it still depends on whether someone is truly willing to spend, not just mining. That’s all for now.
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